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#ifndef HIVE_MIND_CORE_SESSION_H_
#define HIVE_MIND_CORE_SESSION_H_
#include <chrono>
#include <map>
#include <mutex>
#include <set>
#include <vector>
#include <mstch/mstch.hpp>
#include "core/card.h"
#include "core/user.h"
#include "core/user_state.h"
#include "util/common.h"
enum class SessionState {
pending, ongoing, finished
};
class Session {
public:
static Arc<Session> create_session(Arc<User> creator, std::vector<Arc<Card>> &card_list, int player_num);
static Arc<Session> get_session(const std::string &session_id);
void add_user(Arc<User> user);
void kick_user(Arc<User> kicking_user, Arc<User> kicked_user);
void select_card(Arc<User> user, Arc<Card> card);
void start(Arc<User> starting_user);
mstch::map get_user_session_view(Arc<User> user);
std::string get_card_str(Arc<User> user);
int64_t get_user_timestamp(Arc<User> user);
const std::string &get_session_id() {return session_id;}
private:
Arc<UserState> get_user_state(Arc<User> user);
Arc<UserState> get_creator();
void sanitize_state();
bool need_new_pack();
bool should_finish();
void validate_user(Arc<User> user);
void validate_user_is_new(Arc<User> user);
void validate_creator(Arc<User> user);
void validate_session_state(SessionState state);
std::string session_id;
int player_num;
SessionState session_state = SessionState::pending;
std::vector<Arc<UserState>> users;
std::queue<Arc<Card>> remained_cards;
std::chrono::time_point<std::chrono::system_clock> time_created;
int round_num = 0;
std::mutex lock;
};
#endif
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