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#pragma once
#include <sstream>
#include <vector>
#include "render_state.hpp"
#include "template_type.hpp"
namespace mstch {
class in_section: public render_state {
public:
enum class type { inverted, normal };
in_section(type type, const token& start_token);
std::string render(render_context& context, const token& token) override;
private:
const type m_type;
const token& m_start_token;
template_type m_section;
int m_skipped_openings;
};
}
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