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#pragma once
#include <deque>
#include <list>
#include <sstream>
#include <string>
#include <stack>
#include "mstch/mstch.hpp"
#include "state/render_state.hpp"
#include "template_type.hpp"
namespace mstch {
class render_context {
public:
class push {
public:
push(render_context& context, const mstch::node& node = {});
~push();
std::string render(const template_type& templt);
private:
render_context& m_context;
};
render_context(
const mstch::node& node,
const std::map<std::string, template_type>& partials);
const mstch::node& get_node(const std::string& token);
std::string render(
const template_type& templt, const std::string& prefix = "");
std::string render_partial(
const std::string& partial_name, const std::string& prefix);
template<class T, class... Args>
void set_state(Args&& ... args) {
m_state.top() = std::unique_ptr<render_state>(
new T(std::forward<Args>(args)...));
}
private:
static const mstch::node null_node;
const mstch::node& find_node(
const std::string& token,
std::list<node const*> current_nodes);
std::map<std::string, template_type> m_partials;
std::deque<mstch::node> m_nodes;
std::list<const mstch::node*> m_node_ptrs;
std::stack<std::unique_ptr<render_state>> m_state;
};
}
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